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AI Insights · Timothy · October 2022

Top 5 Entertainment Mascot Games on Android in Poland for Q3 2022

Discover the performance trends for the top 5 entertainment mascot games on Android in Poland during Q3 2022, including metrics on weekly downloads, revenue, and active users.

Top 5 Entertainment Mascot Games on Android in Poland for Q3 2022

Throughout the third quarter of 2022, the top 5 entertainment mascot games on the Android platform in Poland exhibited varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance:

Minion Rush: Running Game saw a notable decrease in weekly downloads, dropping from approximately 11K in late July to around 3.7K by the end of September. Its weekly revenue experienced fluctuations, peaking at $213 in mid-July and ending the quarter at $70. Active users also declined steadily, from about 25.3K in late July to 15K by the end of September.

Sonic Dash Endless Runner Game had a relatively stable performance in weekly downloads, averaging between 3.7K and 5.3K throughout the quarter. Revenue showed a downward trend, starting at $100 in late June and ending at $56 in late September. The game’s active users remained consistent, hovering around 26K to 29K.

Sonic Forces: PvP Battle Race experienced a decline in weekly downloads from about 7.7K at the beginning of the quarter to around 2.4K by the end. The weekly revenue fluctuated but saw a general decrease, with peaks at $424 in early July and ending at $220 in late September. Active users also showed a downward trend, dropping from approximately 68.9K to 40.9K over the quarter.

Hello Kitty Nail Salon maintained a steady download rate of around 3.5K in early July, which gradually decreased to about 2.6K by the end of September. Revenue remained relatively low, peaking at $28 in early September. Active users exhibited a slight decline from 15.7K in early July to 12.9K by the end of September.

My Little Pony: Magic Princess had stable weekly downloads, ranging between 1.1K and 1.5K throughout the quarter. The game’s revenue remained fairly consistent, with minor peaks and troughs, ending the quarter at $221. Active users showed little fluctuation, maintaining around 15.5K to 16.6K.

These insights are derived from Sensor Tower, where more detailed analysis and data can be found.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022